At least I think this was game 4... Things were getting Hazy.. anyway - Scott (Trailape) is a top bloke to play against, hard but fair, and up for a laugh. As was customary by now.. the Waterway went down.. (groan). His army was a mix of Spear and Chariot cavalry led by Hector, looking splendid in his red chariot and shining armour.
|Hector on my right, this wasn't the final deployment.|
This wasn't the final deployment, with Hector switching to the centre and a Blade element (more of him later) moving to support two chariots on my right.
See those blokes with the bald heads second from the left in the front rank? Grrrrrrr....
I decided to mass my cavalry on my right and overwhelm the two cavalry in front of me then turn the line. Scott decided the best form of defence was attack and as I threw the column foward beside the waterway, he charged me with his two cavalry chariots - I had bow turning behind the column, and suddenly realised that the two Bw elements turning behind couldn't be pushed back and could cost me dearly! Luckily for me, the dice gods smiled on me, (oh.. how were they to turn!) and I threw off the first assault at 2-3, then moved out to get my own overlap and got a 4-1 to take out one of his chariots.
By now I had elements pouring into the space on my right, behind and flanking the spear and blade that were left there as the second Trojan chariot succumbed. On my left I kept Hector and his other Chariot amused with Auxilia and Bw in a wood, supporting my remaining cavalry and LH that were facing off his Sp line in the centre.
I had some extraordinary luck holding the Spear off (in one bound I had 5 combats and rolled 4 x 6 and a 2.. unfortunately the two was against that pesky Blade.. and the sixes weren't enough to do damage to supported spear). I was lucky not fleeing & sticking too much, as that would allow the Spear to contact me front and flank, but in the meantime, victory was turning to disaster on my right. I managed to kill the Sp with Cv in front and side at 3-3, but the remaining Blade (remember him?) was beating off all attacks.. and then to add insult to injury, got a 6-1 to kill a cavalry in front of him.
I took a chance at a flank attack on his main spear line, which didn't come off at 3-3, and in return lost the cavalry attempting it. by this stage I was now two elements down, Scott was three down, and all I needed to do was kill this last Blade element, which was now completely isolated and surrounded by LH and Cv. For several bounds this went on, either sticking or throwing me back, I threw a bow in behind a spear hoping to recoil it into the bowmen with my cavalry, another fail... and lost the bow.. By now it was 3 elements each.
I shot at his charioteers at 4-3.. several times, another fail, and still I couldn't kill the axemen as Hector drove his red chariot the width of the field to crash into the rear of my horsemen attacking the axemen, who again threw their opponents back, to die beneath the hooves of Hector's chariot horses. Game over, and I had gone down.
A fun game, but one in which the dice played a disproportionate part. I was lucky to get away with surviving the first chariot charge, but after that the combat dice were not in my favour. Where I didn't need high dice, I was getting them as in the centre vs his spear, and yet time and again, needing to roll 3 or higher to get that last element I just couldn't do it. Scott's Blades should be rewarded with dancing boys, gold ornaments and some clothes. But yet again, I was left thinking that my troops didn't have enough punch to finish an enemy off when I felt he should have been on the ropes.