Managed to get in Game 2 (&3!) of Operation Martlet this week. At M's place again, as my home is still a building site... on the positive side, the shed construction seems to be going well, and the asbestos specialist gave it the all clear..
The old one was balanced on a series of slabs of concrete, stray rocks and essentially rubble. This one has a proper foundation (20 x 100mm posts concreted in). Essential if it is not to subside into the ground under the weight of the lead. I wish it could have been bigger, but the location is constrained by the deck and existing raised garden.
So Operation Martlet, Game 2... 'Pushing On' 12th SS Panzer need to be pushed out so the Scots can push on. Again a nice table.
|View from the German end|
|All locked down|
His initial patrolling was good, getting a 6 for the number of patrol marker moves before I could respond.
I placed one JOP just behind the central house, another in the orchard on my right and a further one, a little bit back on my left. With 2 x Panzer IV the road would be my main JOP in practice.
This game we remembered to play the Mist rules from the campaign, and it was an utter disaster for the Scots. With my seven support points I had selected a second Panzer IV. Virtually none of their forces turned up, and when two turns had passed, the German Panzers roaming unopposed, and the Sherman and PIAT Team hd been irretrievably lost in the mist, Martin decided he simply had no AT capability, and pulled back. So much for Game 2.
|"Hallo Karl, have you seen any Tommies? Nein, they must have got lost"|
Since the table was all set up, we pushed on and played Game 3, the Scots second attempt at this table (2).
Initial rounds saw a flurry of 5's from Martin, and the deployment of his Sherman, a squad in the orchard on my right, an FOO (ouch!) and Vickers MMG in the upstairs window of the large brick building on the right in the picture above. Meanwhile, I had failed to deploy anything through the naval bombardment (may only deploy on a roll of 5-6).
|At least it didn't explode...|
|Right hand 'Gruppe' fall back with 3 casualties and a lot of shock, that JOP just behind the hedge is about to be pulled back to behind the foreground building|
And then the dice roll that changed the game... Jurgen Dieff's PzIV punched a 75m HE shell into the brick building, killing two of the Vickers crew, but more importantly, hitting a vital structural spot, and the entire building collapsed, burying Platoon Sergeant Donaldson in the rubble. (4 x 6s).