So that's it.. as our Saffer friends would say.. 'finish und klar' (or similar)... Cancon 2013 has been and gone. I did get to play two games on the Sunday, for one win and one loss... but otherwise I was confined to unpiring - remarkably trouble-free, and organising - which wasn't too bad.
Final results were:
Player Army Score
Russell III/56 Khitan Liao 114
Glen Noonan I/1b
Early Sumerian 101
Ian Baxendall IV/55 Ottoman
Greg Russell IV/55 Ottoman 93
II/3 Classical Indian 91
Andrew Card IV/32 Romanian Frank
John Saunders I/64 Early Japanese 89****
Greaves IV/85 Burgundian Ord. 85****
Gerry Fallon I/60 EAP 83
Karl Hamlyn IV/43 L.
Michael Stone II/64 MIR 75
David Quilty IV/17 Later Crusader 74
Garvey IV/79 Later Swiss 66
Rod Somerville I/29
Zac Russell I/22
Anton Verster II/80 Hunnic
Chris Cameron IV/29 Tupi 58
Craig Stevenson IV/1 Komnenan Byz. 43*
Darren Addison IV/64
Medieval French 32
Doug Melville III/20 Sui Chinese 27**
Mark Lauchs IV/83 Wars of the Roses 25***
Turner I/26 Trojan 20***
* 4 games
** 2 games
*** 5 games
**** Overseas Players
Not too bad except for the bit about wargamers being like cats, you have no sooner rounded up two, when three wander off.
I swear, if they were actual generals, they would turn up three days late for the battle, 50 miles from the right location, and missing half their army.
Regardless, we originally had 24 entries, two pulled out when they had family issues, and one couldn't get a flight from Queensland thanks to extreme weather conditions. So the first day saw odd numbers, and I took the byes to give us 20 players. Sunday saw another player arrive - and I managed to get two games in as one of the 22. Then Monday, finally, and another player had to leave early - so back to byes for me.
|John G in the foreground, and me behind, showing off my new 'sea' terrain.|
Everything seemed to go very smoothly, bar the draw software giving up the ghost on Sunday night with players appearing and disappearing. I managed to coax it into giving me the 5th round draw, and then it simply refused to work. The sixth round was done manually with only minor swearing and the top games more or less picked themselves. The competition as a whole was very easy to
run, despite that
- and it looked like everyone had a great time.
|A view of the hall.. DBMM in the centre|
I can honestly say that
there was not a single incident over the three days that I would
characterise as bad-tempered (other than me before coffee on day 2...), and
watching some of the games, it was very pleasing to see the truly
gentlemanly spirit in which they were played.
|A study in thought - Greg ponders, Karl in the foreground|
Mark Lauchs received the Encouragement Award. The three place-getters
received discount vouchers from Essex Australia (thanks Ray), and a variety of very nice
prizes were supplied by Micks Metal Models (Mick Sellman), Miniature World
Maker and Olympian Games (Dean Bedlington), which I handed out as round
prizes - for such things as: 3 ones for PIPS, loss of a general, opponent
rolls 3 sixes for PIPS, first player in that round losing an element to a
6-1, etc. Prizes included some Casino dice, some very nice Peter Pig
scenery, and a complete Baueda Roman fort.
Going into the last game,
there were at least 4 players who could have won it. Andrew Card, who was
leading at that point from Glen and Aaron, went down in a crushing 25-0
defeat to Aaron (I saw his combat dice, they were truly terrible) - and
dropped out of the top runners. Tim Montgomery put up a very creditable
performance with a bizarre (gimmicky) Classical Indian
war-wagons, artillery, superior baggage and stampeding oxen, and took 13
points from Glen's massive Sumerian army, which consigned Glen to 2nd place,
and Ian Baxendall also had a smashing 25-0 win in the last to leapfrog some
other very strong contenders.
One of the really nice
things was the variety of armies that did well.. so while mounted armies
were popular, a solid Sumerian pike army was second, and it was great to see
we had the Alpha and Omega of DBMM armies present, in having the first and
last lists played.. Book 1 list 1 (Early Sumerian) to Book 4 list 85
The only thing I would do differently is
re-write the draw software so that it works even when people can only play
some days of the comp, and quite possibly make the 3 day comp, five games
only. This would give plenty of time for presentations and the like on the
final day for a more leisurely finish. Our last game was somewhat rushed, as
some of the players had planes
to catch and services had been badly affected
by monsoonal rains and flooding. So I think it might be a good idea to
review whether 6 games are necessary when the field is only 24 players.
And thanks to Michael Stone for some piccies...
|Artistic, John G's hand moving some Swiss Blade up to Michael's Romans.|