So I managed to get a game in on Sunday, and myself and Steve played out the scenario for game 1 in the campaign. Each side had a fresh platoon, with 16 points of support. The Brits took a sniper, a Sherman 75 and a Firefly.
Because I was supplying the troops there weren't any real surprises, and the Germans took a Panther, a medic and a second senior officer. The German troops are graded as 'Regular Elite' so a single 6 on their command dice converts to a 5. This is likely to see them accumulate Chain of Command dice almost twice as fast as the Scots.
|Peaceful enough, German troops will be approaching from the right
|View from the Scottish end of the table. A jump off point is just visible behind the Chateau.
|What's that.. 4 sixes?
It says something for the quality of Steve's shooting dice, that throughout the game, the 'Schreck' team returned twice to their jump off point to restock on rockets.. having I think a total of seven shots, and hitting with only one, which someone I managed to shrug off with some engine damage.
|Germans having no luck
|The Sherman's 6 HE dice causing major pain to Panzergrenadiers behind a hedge.. the Panther is looking to respond.
The British sniper is performing magnificently, and now takes out the second man from the Schreck team, and a Bad Things Happens roll.. German morale is really not good, not helped by wounded squad leaders on both the left and right hand squads.
|Peek a Boo
The PIAT team see their chance and charge forward to capture the Jump-Off point, which is defended only by a single German Officer.. who does happen to be armed with a machine pistol, and is better quality and so find themselves rolling four dice to the German fourteen? Not a problem, we will happily trade a single casualty on the PIAT team, for a German Senior Leader killed, German force morale drops again.
And with that, the Germans lost their last AT capability, and had no answer to the rampaging Sherman shelling them out of the hedges and fields. Steve pulled back what was left of his battered platoon, and it was all over.
In hindsight, I simply couldn't have been luckier with my armour. They were the targets of 9 shots from the Fausts, 7 from the Schreck, and several shots from the Panther till smoke was used to blind the monster. The real clincher was that none of the shots were from close enough.
So we are now waiting for Steve to finish painting up his US infantry, so we can have a crack at some of the other scenarios. I wonder if I can persuade some other club member to do the setup and so on?
Again a cracking game, unfortunately, with all the luck on my side. The German threshing machine never really got going, and we were so focused on the armour that it sucked all the attention away from the rest of the action. Looking forward to the next one.