Final results were:
Player Army Score
Aaron Russell III/56 Khitan Liao 114
Glen Noonan I/1b Early Sumerian 101
Ian Baxendall IV/55 Ottoman 96
Greg Russell IV/55 Ottoman 93
Tim Montgomery II/3 Classical Indian 91
Andrew Card IV/32 Romanian Frank 90
John Saunders I/64 Early Japanese 89****
L. Greaves IV/85 Burgundian Ord. 85****
Gerry Fallon I/60 EAP 83
Karl Hamlyn IV/43 L. Hungarian 80
Michael Stone II/64 MIR 75
David Quilty IV/17 Later Crusader 74
John Garvey IV/79 Later Swiss 66
Rod Somerville I/29 Philistine 62
Zac Russell I/22 NKE 61*
Anton Verster II/80 Hunnic (Attila) 59
Chris Cameron IV/29 Tupi 58
Craig Stevenson IV/1 Komnenan Byz. 43*
Darren Addison IV/64 Medieval French 32
Doug Melville III/20 Sui Chinese 27**
Mark Lauchs IV/83 Wars of the Roses 25***
Paul Turner I/26 Trojan 20***
* 4 games
** 2 games
*** 5 games
**** Overseas Players
Not too bad except for the bit about wargamers being like cats, you have no sooner rounded up two, when three wander off.
I swear, if they were actual generals, they would turn up three days late for the battle, 50 miles from the right location, and missing half their army.
Regardless, we originally had 24 entries, two pulled out when they had family issues, and one couldn't get a flight from Queensland thanks to extreme weather conditions. So the first day saw odd numbers, and I took the byes to give us 20 players. Sunday saw another player arrive - and I managed to get two games in as one of the 22. Then Monday, finally, and another player had to leave early - so back to byes for me.
|John G in the foreground, and me behind, showing off my new 'sea' terrain.|
|A view of the hall.. DBMM in the centre|
|A study in thought - Greg ponders, Karl in the foreground|
Going into the last game, there were at least 4 players who could have won it. Andrew Card, who was leading at that point from Glen and Aaron, went down in a crushing 25-0 defeat to Aaron (I saw his combat dice, they were truly terrible) - and dropped out of the top runners. Tim Montgomery put up a very creditable performance with a bizarre (gimmicky) Classical Indian
that included war-wagons, artillery, superior baggage and stampeding oxen, and took 13 points from Glen's massive Sumerian army, which consigned Glen to 2nd place, and Ian Baxendall also had a smashing 25-0 win in the last to leapfrog some other very strong contenders.
One of the really nice things was the variety of armies that did well.. so while mounted armies were popular, a solid Sumerian pike army was second, and it was great to see we had the Alpha and Omega of DBMM armies present, in having the first and last lists played.. Book 1 list 1 (Early Sumerian) to Book 4 list 85 (Burgundian Ordonnance).
The only thing I would do differently is re-write the draw software so that it works even when people can only play some days of the comp, and quite possibly make the 3 day comp, five games only. This would give plenty of time for presentations and the like on the final day for a more leisurely finish. Our last game was somewhat rushed, as some of the players had planes
to catch and services had been badly affected by monsoonal rains and flooding. So I think it might be a good idea to review whether 6 games are necessary when the field is only 24 players.
And thanks to Michael Stone for some piccies...
|Artistic, John G's hand moving some Swiss Blade up to Michael's Romans.|