Pages

Friday, 20 August 2021

My Goodness, An Actual Game!

Ok, so actually it's my second game since we got the all clear from lockdown. Herself and I are still masking up for shops, and essentially not going out with the exception of my sister's birthday. But Martin and I got in a game on Tuesday. 

So we rotate between my place and Martin's. And of course, home turf, and home player selection of rules. Martin quite enjoys Black Powder, and I have no objections. It's quick to play, and so far, nothing has happened in our games that has made my eyebrows go up. (Plus; Martin's figures and layout are rather nice.) So I invested in a copy for myself and I'm gradually coming to grips with the rules. While still preferring Sharp Practice for large scale skirmish, Black Powder makes sense for me as a big battle set that doesn't need constant play to keep front of brain. (I still play General D' Armee and Horse, Foot and Guns  as well.)  

This week we played out a scenario from the 'Rebellion' Black Powder book. Breed's Hill or Bunker Hill as it is better known. As the new boy, I took the Treasonous Rebels (Yay!), while Martin played the staunch sons of Britannia. (I wouldn't mind swapping sides and playing again.)  Naturally, I forgot to take pictures till halfway through the game.

The first assault has come in and a British Brigade on the far side has been driven back and broken by fire from the redoubt.

'Tiny' American units have been driven back on the American right flank, but with the rest of their brigade retiring from the field, these Highlanders will follow suit. 

The 'red' (ok - pink) markers show 'wounds' on the brigade, this elite British battalion has been shaken by the colonials in the redoubt, the fleche, and the American artillery. 


Another small British brigade comes in at the angle of the redoubt, but the timely arrival of two additional American companies manages to hold the barricades against British bayonets. They roll many fewer dice than the British (2 to 6) but the barricades mean they save hits on 3+ and the first round of combat when the British charged in, the gallant Colonial company managed to save all of the hits, a critical point or the fortifications would have been breached.

Another forlorn British battalion approaches the fortifications, advancing at a stately pace into effective fire from the militia.




Seizing the opportunity at a critical moment as an elite British battalion started to waver under fire, one unit of courageous militia left their entrenchments and laid down a murderous enfilade on the redcoats. Who simply evaporated under the dual onslaught.


It's all coming to a close now, the battered militia, shaken and disordered are just hanging on as the British pull back.


Heroes to a man. The scenario rules are designed to ensure poor British command means their troops advance slowly but inexorably. Martin suffered terribly from poor command dice meaning his artillery didn't even deploy for a large part of the game. When they eventually did, it was clear they could have made a big difference had they come into action sooner. 

I think the key points in this game were the artillery delay, that the militia managed to disorder the advancing British, disrupting the assault, and where the British came to bayonet point, they were unlucky not to carry a key salient with a critical set of dice going my way - just!

On the side of the treasonous rebel dogs, there were three key things. Managing to get the additional company into the line. Pulling off a good dice roll to redeploy two rebel units after another broke, and finally the move to enfilade the British elites. Big risk, but after they were gone, the British lacked the troops to force the redoubts and it was game over.

Finally, some figures arrived from gamingfigures.com who are selling Ratnik's 18th century civilians:




These are just lovely! and there are a couple of sets available. Just the thing to populate the streets of Penicuik.

All the best



Monday, 2 August 2021

Never mind the b*llocks, here's the.... More 1745 painting

Only lightly censored, I've added another group (12 figures) of rebellious Scots - ready too be crushed by the forces of the Crown. 

For a bit of fun, I threw in the 2 'Naughty Highlanders' figures from the Flags of War range, (censored here - just lightly), and I believe the only non Flags of War figure in the collection so far, a piper from Alternative Armies, picked up when I purchased their Highland civilian women. To my eye, the Alternative Army figures are not as crisply sculpted or aesthetically pleasing as the FoW ones, but are pretty compatible in height and bulk. I also drafted in a standard bearer, as I didn't have enough of the Highland ones. It will pass.






And with that, I am now over 50% of the Jacobite Groups. And only another 24 Highlanders to do. The Lowlanders will need some care and attention soon, but next up, I think a few Government infantry units for balance, another two or three of those will give me enough for a first 1745 Sharp Practice game.  It's been a long road since 2018, but it feels like real progress.

Saturday, 31 July 2021

Bagot's Hussars

Another unit for the Jacobites. This time 'Bagot's Hussars' also known as the 'Scotch Hussars'. They saw a lot of action in the '45, and were used extensively as scouts. They are by no means battlefield cavalry, but as the Jacobites were very short of cavalry, it's probably appropriate to model them, rather than a unit of FitzJames, which would be better than the Government Dragoons. It would be a little odd if the Jacobites had superior cavalry!

The figures, like virtually every other one in the army, are from Flags of War. The forces are creeping up in size. 

The initial plan was:


 This has now changed because I added in a few extras... 


So progress is steady...

Here's the latest, plus a couple of mounted leaders, Colonel Anne MacIntosh and Lord George Murray.









And here's the lot...  so far. Bottom right is the next group (12) of Highlanders that is underway. I must check in with Stiu to see how he is going with his 'Sausagemen'.



Friday, 23 July 2021

Roll Out the Barrel's

The first sort of 'straight' Government unit rolls (slowly) off the production line. Barrel's (4th) Regiment of Foot. A perennial favourite of wargamers, they famously suffered the heaviest casualties of any Government unit at Culloden. As usual, figures and flags from Flags of War.

Disappointingly, a varnishing incident has resulted in frosting on the left side of the flags, but I think I can rescue that. 

The one point to note is that the cuff lace on the FoW figures is the 'gate' type, whereas Barrel's wore a sort of spine and feathers arrangement. A certain type of wargamer would have filed the lace off and painted in the correct style. Clearly I am not that type of wargamer.


The full unit arrayed. For Sharp Practice, 3-4 groups of 8 (if regular infantry) are commonly grouped together under a single leader, or leader and sub-officer/sergeant. Adding a command base allows me to field a 'regiment' for differently scaled rules. 

What's this 'column' thingy then?

Hat company rear.







 

Sunday, 18 July 2021

A Most UnScottish Jacobite Army

On checking the dates of my posts I note I haven't posted anything this month. This is despite continuing to add (albeit gradually) to the Jacobite forces. And notably, I realised I had been painting more or less all the 'non-Scottish' elements of the Jacobite army.

I also managed to get a game in with near neighbour Martin, Sharp Practice 2 (SP2) set in the American War of Independence. Having not played SP2 for a while, this was very much a baby-steps exercise for both of us. Luckily, Martin is a quick learner, and I am sure he will be keeping me on the straight and narrow in future games. 

Anyway, on to the painting... 

More Highlanders 

The second half of the unit of 12

Not happy with the one on the right..

Fewer jackets, more shirts makes for easier painting

I think my tartan is getting better


Regiment de Lally, Irish Piquets

Frontal view

Repurposed AWI figures masquerading as the Manchester Regiment

They will also do duty in my AWI forces

Rear View

North British Fusiliers 21st Regiment

North British Fusiliers 21st Regiment - Rear View

I am now actually starting to get to the point where a few more groups will make it possible to run a small game..  I'm very much looking forward to that.

Wednesday, 23 June 2021

1745 Dragoons & Artillery

I'm still working my way through the first unit (12 figures) of 'kilties' for the 1745, and I get the feeling I may be overdoing it a bit. I mean, who does highlights on the sock garters? 

But in the meantime, I have added a few other units. Oh, and decided that I couldn;t resist adding a couple more groups to the Shatp Practice forces. So an order to Flags of War, and I now have some North British Fusiliers, and some Irish Piquets to add to the forces arrayed. 

And this post was started ths morning, so by now... I did manage to finish a couple of things... 





Then there's these...








Close ups are very unforgiving...  I do need to fix Cumberland's face. And the drgoon standard bearer has been fixed since this picture was taken.

So the planned small forces will be: 


So far, 3/10 groups done for the Jacobites, 2/10 for the Hanoverians. Still a way to go... Right. Off to airbrush the base red for Lally and Scots Fusiliers. And another half-dozen 1/56 French tanks.