I've been pleased to be part of the Analogue Hobbies Painting Challenge this year. It's driven me to do a few things I wouldn't otherwise tackle.
And so far this year, painting has exceeded purchases! Some old stuff...
I've been pleased to be part of the Analogue Hobbies Painting Challenge this year. It's driven me to do a few things I wouldn't otherwise tackle.
And so far this year, painting has exceeded purchases! Some old stuff...
Somewhat late, I have been giving some thought to Resolutions, you know, the get fitter, lose weight, become a successful entrepreneur, cure cancer, or least believably of all, stop buying figures. It was always fun to compare resolutions with Thomo, but sadly, he is no longer with us, and his visits for Christmas/New Year are forever a thing of the past.
Still, there are some things I will do this year. Firstly, keep track of my hobby spending. I had a pretty good painting year last year, finishing up several Chain of Command platoons, getting a good way into my 1745 project, and so on. but although I painted something like 400+ 28mm figures, 40+ vehicles and around 100 Cold War 15mm, the reality is that my purchases greatly exceeded that number. I do try and keep track of it on this blog, but cold hard currency numbers might actually give me more perspective.
So far that's been £22 on figures, a pack of Perry plastic Napoleonic Austrian Hussars from my Friendly Local Game Store (FLGS), happy to pay extra to keep a local shop in business. But another 11.50 for lichen and spray primer.
| 28mm Austrian Hussars - assembled |
Finally, dump the stuff I will never use - primarily the 20mm WW2 and modern kits. I don't seem to be able to give this stuff away. I am also seriously considering dumping the 15mm WW2 stuff as well, and printing up some 10/12mm stuff for 'O' Group.
So that's the resolutions taken care of.. paint more, buy less, get the shed sorted, dump the excess... anodyne stuff really. In terms of projects for the year. In no particular order:
I purchased a hex mat for air wargames - intending to use it for 1/300 'Bag the Hun' games, using the soft plastic planes from Plastic Soldier Company, and now I am also really tempted to try some 1/144 3d prints for a WW1 version.
Last Years Targets
And what did I say last year?
I found myself purchasing some second hand Gripping Beast Sub-Roman British, plus Early Saxons from Warlord Games, (the figures were formerly 'Saxon Miniatures'). I am hopeful I will get some games in with them in 2021, but a lot of painting yet to do to get there.
Yay - go me.. both forces painted.. and absolutely naff all gaming done.. ok, so is that 100% on the painting and 0% on the gaming (excluding Virtual Lard Days)?
Looking back at where we were at the start of 2020, I said:
"I do think I should be better at not getting distracted by support options, specifically armour, as I just enjoy building and painting them. Looking at the painting queue, there are currently 11 AFV awaiting paint."
Err.. ok, some of those 11 are still in the paint queue, and I've added a few more to the queue, but on the whole I have got through a fair bit of vehicle painting.
Righty ho.. 40+ vehicles finished - somewhat snookered myself by getting a 3d printer and printing more though - but I am calling this one 80%
Next steps - finish the Malaya forces (Japanese, and Argyll & Sutherland Highlanders). Then kick off the terrain for this campaign. I think I have all the terrain components I need, they just need to be assembled".
Done and dusted! I even got to play a game with them.. 100%
Then there's forces for the forthcoming 'Infamy, Infamy' from the Too Fat Lardies.
Republican Romans done.. so maybe 25% on this one.
There's Kickstarters on the way from War & Empire 15mm Dark Ages,
As I said, 60% through the Vikings.
Flags of War Hanoverian forces for the 1745."
I was making good progress on these, till the inner butterfly kicked in...maybe 60% done.
"And the various platoons for Chain of Command, Italians, US, Fallschirmjager, US Airborne, British Airborne etc.".To which can be added the Winter Germans and USMC platoons I purchased this year.
The SS platoon finished, the Malaya stuff done, I've nearly finished the Winter Germans and the Volksturm. Solid if unspectacular progress somewhat marred by purchasing at least another 4 platoons. Am I making ground on the backlog? Well, sort of.
New Projects in 2021
These are what distracted me, and prevented me from making much headway with other stuff.
New Platoons for Chain of Command - this was the killer, so much nice stuff available, sales and bargains. I added several new platoons, and I am not keeping the painting up to the purchasing pace.
15mm Cold War - I already had Danes, so a single game of 7 Days to the River Rhine, got me back into it.
28mm Napoleonic Austrians and Italians for Sharp Practice - not much action but they are lurking.
28mm 7YW Austrians & Prussians.. what was I thinking?
Martin and I have been playing the Chain of Command 'Pint-Sized Campaign' Operation Martlet. It pits a platoon from the British 49th Infantry Division against forces from the 12th SS Panzer Division Hitler Jugend.
Up until now, I have been using my basic Mid-Late War Heer figures as substitutes, because of my discomfort about fielding SS troops. Realistically though, you can't really pretend they didn't exist, as they were a major part of the Axis forces in Normandy, at Arnhem and in the Ardennes.
So late last year when Offensive Miniatures had their sale, I picked up enough of their figures to create a Late War SS platoon. I really like the Offensive Miniatures sculpts, they are on the small side, (think Perry rather than Warlord Games), and are well-proportioned. The best description I can give is that they are a little reminiscent of upscaled AB figures. Which in my view, is a compliment.
This year, I also joined the Analogue Hobbies Painting Challenge, and I thought these guys would make a good first entry. So after hunting down painting guides online, discarding all the ones that seemed better suited to a single 90mm figure, "... now add the second highlight to each dot". In the end, I am quite happy with how they turned out. Of course not accurate, but good enough to fool the eye.
| Gruppe 1 with MMG |
| Gruppe 2 with Pak40 |
| Gruppe 3 with Infantry Gun |
| Leaders, Offensive on Right, BTD on left |
| Supports - Left Schreck team is Offensive, the rest are Warlord. |
Managed to get in Game 2 (&3!) of Operation Martlet this week. At M's place again, as my home is still a building site... on the positive side, the shed construction seems to be going well, and the asbestos specialist gave it the all clear..
The old one was balanced on a series of slabs of concrete, stray rocks and essentially rubble. This one has a proper foundation (20 x 100mm posts concreted in). Essential if it is not to subside into the ground under the weight of the lead. I wish it could have been bigger, but the location is constrained by the deck and existing raised garden.
So Operation Martlet, Game 2... 'Pushing On' 12th SS Panzer need to be pushed out so the Scots can push on. Again a nice table.
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| View from the German end |
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| All locked down |
His initial patrolling was good, getting a 6 for the number of patrol marker moves before I could respond.
I placed one JOP just behind the central house, another in the orchard on my right and a further one, a little bit back on my left. With 2 x Panzer IV the road would be my main JOP in practice.
This game we remembered to play the Mist rules from the campaign, and it was an utter disaster for the Scots. With my seven support points I had selected a second Panzer IV. Virtually none of their forces turned up, and when two turns had passed, the German Panzers roaming unopposed, and the Sherman and PIAT Team hd been irretrievably lost in the mist, Martin decided he simply had no AT capability, and pulled back. So much for Game 2.
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| "Hallo Karl, have you seen any Tommies? Nein, they must have got lost" |
Since the table was all set up, we pushed on and played Game 3, the Scots second attempt at this table (2).
Initial rounds saw a flurry of 5's from Martin, and the deployment of his Sherman, a squad in the orchard on my right, an FOO (ouch!) and Vickers MMG in the upstairs window of the large brick building on the right in the picture above. Meanwhile, I had failed to deploy anything through the naval bombardment (may only deploy on a roll of 5-6).
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| At least it didn't explode... |
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| Right hand 'Gruppe' fall back with 3 casualties and a lot of shock, that JOP just behind the hedge is about to be pulled back to behind the foreground building |
Following on from Game 1 in Operation Martlet, we checked for post game results and as we hadn't known which side we were playing in advance, rolled up the characteristics of the Leaders.
Platoon Leader: Lt. Oliver Pimpleton a young strapping six footer 19 year old who attended Mid Manor public school in the Midlands, although quite young he is very intelligent and charismatic. He is well aware to rely on his nco’s and take on board their advice when needed. Hopes to go to university after the war.
Platoon Sergeant: Sergeant Tom Donaldson, a 27 year old steel factory worker from Motherwell Scotland, recently back from hospital after a bout of TB, he’s still recovering and although tall is very thin due to this. Has been in the war since 1939 and is a very experienced NCO.
Section 1: Corporal Dean Quinn, a 26 year old an average guy who was an office clerk from Wales, a bit of a know it all and not entirely happy that he didn’t get promoted to Sergeant. He would rather be back behind his desk, than here, but who wouldn’t?
Section 2: Corporal Peter Tanning a 25 year old from just outside Birmingham in the Midlands, an average bloke who was happy to join up to see the world and get away from the farm and labouring. Hopes to make a career of the army.
Section 3: Corporal Andrew Cairnie, the oldest NCO in the platoon at 44 years old from the Midlands, but originally from Scotland. Ran away from home at an early age, eventually joined the circus and travelled the world. A giant of a man and still athletic for his age, hopes to emigrate to America after the war, where he spent a lot of time. Although very experienced, he’s seen too many people die needlessly to stick his neck out unless its absolutely necessary!
Zug Leader: Oberscharfuhrer Lars Pedersen – a Doctor of Engineering, Lars is tall and thin, a little older than virtually all his men, at 28. From Koblenz, he was originally drafted in to engineering for the Panzer Regt – but was transferred to the footsloggers when they realised he was a chemical rather than a mechanical engineer.
Gruppe Eins: Scharfuhrer Max Dietrich, Age 21, from Berlin, his father was a factory worker and a Communist while Karl became an enthusiastic HJ member. He’s of average build, and otherwise unremarkable.
Gruppe Zwei: Scharfuhrer Rolf Rechtsmann, Age 22, also from Berlin, his father was an industrial worker and Rolf (of course) another enthusiastic HJ member. He’s tall and thin, and somewhat grim for his years.
Gruppe Drei: Scharfuhrer Manfred Groll, Age 26, originally from Bremen, Manfred is ex SA and formed an early cadre for the regiment due to his party loyalty and enthusiasm. He matured early and is a big man, a model citizen who has a fondness for drinking songs, and seems much older than the youngsters in his squad.
And finally -
Panzer Kommand: Scharfuhrer Jurgen Dieff, Age 22 a Schwabian farm boy, who was driving tractors as soon as they were introduced on the estate where his family had been tenants for generations. He's a model citizen of the Neue Deutschland.
Given that the Panzer G is a core part of the Zug, I thought that the least I could do is paint up a decent model for Jurgen. I have a resin Panzer IV G ('ish) that was free, but it never really grabbed me.
I also had a Rubicon Wirbelwind kit, and there are sufficient sprues in the kit to build a Panzer IV G ('ish) plus the Wirbelwind turret, so that's what I did.
[Edit - and I have just realised I put the two front hatches in upside down.. stupid careless mistake in a hurried build. Live with it or damage the model taking them out? I think the former for the moment, although I now can't un-see it.. ]
I looked at contemporary photographs of 12 SS Panzer Division tanks and they had an unusual numbering system, three digits beginning with high numbers and the numbers appeared to be very roughly hand painted, while the camouflage was relatively simple three colour late war. Balkankreuz were inconsistent.
I also spotted at least two tanks in this series in photographs where the drivers visor and commanders cupola appear to sport the names of girlfriends. So we know that Jurgen's sweetheart is called Dora.
Apologies for the picture quality - Samsung released an 'upgrade' to the very high quality camera in the Galaxy S10, and it seems to flatten out the colours and details.. all very well for imperfections in skin, but rubbish for weathered AFV.
While I had the airbrush out, I printed off another SdKfz 250/1 for 'The Punch from Wunsche' a campaign counterattack which needs two Panzer V Panthers, and two SdKfz 250/1.
Oh, and I have (optimistic) plans to paint kill rings on as required...
Losses: British – support squad, 8 men, FM difference = 2 (10-8) so they adjust downwards to 6 losses, equal to 3 men dead.
For the British – the Victory means the CO’s opinion improves +1 to 1, the men’s opinion was affected by losses, so is now -2. Lieutenant Pimpleton; who was originally relaxed, is now cheerful.
For the Germans – the Losing Draw has left the CO’s opinion unchanged at 0. The men are delighted to have suffered no casualties while inflicting a few, and are at +2, the loss however has affected Lars, who is no longer relaxed, and he is 'thoughtful'.
So far, none of these will affect Support Points or Force Morale in the campaign, but Lars is hoping to score a win next time out.
(For examples of CoC campaigns, I couldn't do better than recommend 'The Tactical Painter' and his campaign AAR, or Tiny Hordes.)
So Martin set up the terrain (with one exception*) - and I brought figures and vehicles. Neither of us was particularly desperate to play either side so Martin rolled a dice and even result = British.
Martlet is set very soon after D-Day with British forces attempting to push through West of Caen. And the game provided a very interesting example of the rules playing out.
Northstar have a 'Not going to Salute' special - 20% off if you use their discount code.. so of course.
Who doesn't need a platoon plus supports of US Infantry in greatcoats to do Bulge.. and Foreign Legion to do North Africa 1941, and then there's the ramshackle barn, oh, and oops.. 3 of their unit specials plus Grenzers for the Seven Years War...
In the meantime, printing a roadside cross and an additional SdKfz250 to do the Too Fat Lardies Chain of Command Martlet campaign.. in the words of an old friend (whose father was an MG42 gunner in Berlin circa 1945) 'I so excite!!'