In amongst organising the draw, herding cats, answering questions and struggling with illness, I didn't take a lot of pictures. I drew up a quick report on my games, so here they are. Apologies for the DBMM terminology:
Late last year I did a bit of a lead audit, and discovered I had the bulk of the figures (mainly Essex and Mirliton) to make up an 'Eastern European' army. I discarded the idea of a Hungarian army (because everyone has one) - so I decided to paint them up as Wallachians. The appeal of an army led by Vlad Tepes, with Bathory as a sub-general was just too much fun to pass up. Add in Matthias Corvinus (The Crow) as an ally, and it was the Hammer Horror Army. I picked some nice QR figures from their Polish range for Voynuks, and some new Essex EMED to do the Hungarian Ally.
I even managed to get three practice games in, so obviously, I prepared too hard, and over-trained, (I understand this is frowned upon in elite sportsmen..)
Army Composition:
Vlad - 1 x Cv(O) Brilliant General, 2 Reg Kn(O), 12 Irr LH(S), 17 Ps(O), 3 Ps(S) - 30 ME
Stephan - 1 x CV(O) Sub General, 4 Irr Cv(O), 14 Irr Bw(O), 3 Irr Bd(O), 2 Art(S) - 27 ME
Matthias - 1 x Irr Kn(O Ally General, 1 Irr Kn(O), 1 x Reg Kn(S)/Kn(I) wedge, 2 Irr LH(S), 2 Irr LH(F), 1 x Irr LH(O), 2 s Ps(S) - 14 ME
Stratagems:
Changing Deployment
Concealed Command
On an open table, my mounted would not be very strong against one of the mobile regular mounted armies I expected to face (there were a few of these, Khazar, Mongol Conquest x 2 and Khitan Liao, as well as Teutons). So the plan was to throw down a large and a small hill, a couple of woods, use the hills to hide either the Hungarians or Stephan's command, and deploy basically just Vlad's command, then choose whether to change deployment.
Game 1. vs Tim Montgomery, Hussite.
Tim spent a lot of PIPS avoiding the bombards, and I was able to use the LH to get round the end of his line and snap up a bunch of Knights, inc 2 Generals, the Hungarians tried to take on the Wagons frontally, with singular lack of success, but snapped up a few of the artillery, and Tim's army crumbled. 25-0 to me.
My Light horse and Cavalry are sneaking around the end of the WWg line (top), Skirmishers keep him honest elsewhere. |
Game 2. vs Greg Russell, Navarrese.
Somehow I never seem to get too much luck vs Greg, the Hungarian was
unreliable, and Vlad (as usual) suffered a dearth of PIPS - (especially
after I had to keep reserving PIPS to prompt Matthias) The bombards
forced him to manouevre his Irr Kn(S) out of the line of fire, and I
then attacked them aggressively with LH and Cv from Vlad and Stephan's
commands, I turned the end of the Kn command and managed to pick up
enough to have him in real trouble.. but I made the big mistake of
thinking that with strong winds in his face, I could take on his block
of Bw(S) with massed Psiloi.. wrong!.. I lost so many - then PIP
drought left the Crusader Kn hanging out to dry, and they were shot down
too. By this stage Vlad was disheartened, and the Hungarians, having
become reliable were charging up the centre - I think he had a couple of
commands, 1/2 ME off being in trouble, but the Hungarian Kn ran into an
ambush - he had already shot down two Hungarian LH, and killed one with
his Kn, so I couldn't afford to lose any more. With time getting close,
two single combats were a 6-1 to him to kill a Hungarian knight, and a
6-1 to me to kill one of his. The Hungarians broke, and the 2 ME
transmission took Vlad's disheartened command to broken.
21-4 to Greg, and this game was marked by one particular round of combat where from looking relatively healthy, I managed to roll a whole sequence of ones. I learned a valuable lesson - even large numbers of Psiloi cannot attack Bw(S).
21-4 to Greg, and this game was marked by one particular round of combat where from looking relatively healthy, I managed to roll a whole sequence of ones. I learned a valuable lesson - even large numbers of Psiloi cannot attack Bw(S).
Game 3. vs Anton Verster, Mongol Conquest
I was fortunate
to be defender, and placed a lot of terrain, Anton to his credit, was
very aggressive, and after a fair bit of jockeying with artillery, in
early combats I managed to trap and break his centre - My LH being
occupied on the opposite flank to the Psiloi, he then went Psiloi
hunting in some woods, which were caught from behind and lost a lot of
elements. (I had to wait a long time for the PIPS to turn them around,
with Vlad rolling one for PIPS for about 3 turns, and a 2.. while trying
to fight with the LH elsewhere). Eventually, I got a very lucky result
with the Psiloi, and managed to kill a LH General, (doubled it at 1-2)
but simultaneously, the Hungarians broke, and the 2 ME transmission
broke Vlad. (A pattern?) - Mutual destruction - 13-12 to me.
The Hungarians emerge from concealment. |
Lawrence had a lot of
cavalry, and three artillery pieces, I defended and again I tried to
constrain his deployment, and then force frontally with Bw, Kn and LH.
My initial attack on my right was LH and Kn from Vlad's command versus a
smaller frontage of Cv(O), the Hungarians on the inner flank. Again, a
dearth of PIPS hampered the LH attack, and the 20 Psiloi were forced to
just stand aside and watch. The initial charge did nothing, and it took
several rounds of combat, in which I lost a few LH before I managed to
do damage (should have paid the 'Crusaders' more), and the Hungarians
were doing reasonably well, but I took a couple of risks with the
Hungarian general to get a couple of 4-2 attacks against Cv(S), which
didn't come off, and left him dangerously exposed. Of course the
inevitable happened, and again the transmission to Vlad's command broke
the army. This one I took too many risks in, and should have been more
patient, as well as waiting to develop an attack with the Bow on a line
of isolated Ax(O), which would have forced him to at least spend PIPS. I
also probably should have changed deployment and forced him to face Bw
& Art with his Cavalry, but he had 3 artillery to my two, and I felt
I couldn't sustain an artillery duel. I did some damage - 19 - 6 to
Lawrence, who as always, played a very good game.
On my left, half my army stands around waiting for PIPS, on my right, 20 Psiloi stand around waiting for PIPS, and meanwhile, Cv, Kn and LH prepare to charge up the guts.. |
Game 5. vs Dugald Duncan, Early Japanese
This was one I
wasn't looking forward to.. better and more Bw than me, in hindsight, I
should have not put down so much terrain. I got lucky in a couple of
early bow exchanges, and moved my Art(S) - the first time in 5 games,
waited three turns and then blew holes in his line. I used the
Hungarians to widen the hole created - but they were very disappointing -
several attempts at 5-3 (Kn wedge vs overlapped Bw(O) failed).. the
end of my line in Stephans command wasn't adequately supported, and
Vlad's Psiloi lost a few to the Bw then pulled back, the LH stood
around, never having enough PIPS to mount an attack. I failed to shoot
down any of his Pk(F) as they attacked the Bw, but I managed to hold on.
The last bound, yet again the Hungarians failed to clean up the Bw they
were facing (at 5-3) - casualties from the archery-fest had broken his
two smaller commands, but I had three disheartened commands, and if one
broke, the 2 ME would break army, the last two combats of the game I
rolled two sixes, to escape with a flank locked Cavalry in the woods at
0-1 and then destroy the Pk(F) with mutually flank locked Bw at 0-2, to
break his army. A loss in both would have been game to him, and Dugald
was unlucky not to win both. 3 disheartened commands and 20% losses was
an 18-7 to me. Again a game marked by a complete dearth of PIPS, so that
by the time I manouevred the LH to a flank to attack some isolated Cv,
they were disheartened, so rubbish in combat, and I never had the PIPS
to do it. Hungarians struggling to break a third command. |
Overall, I was reasonably happy with the army composition, it had enough to make most opponents think. I think I know the major mistakes I made (plenty), but the most frustrating thing was the complete PIP dearth with Vlad's command in 4 games.
Final results, I finished comfortably mid-table: The winners circle was:
1. Anton Verster - Mongol Conquest
2. Lawrence Greaves - Khazar
3. Aaron Russell - Khitan Liao
Many thanks to the Sponsors, Ray Compton at Essex Miniatures Australia, Miniature World Maker, and Unreal Terrain. With the number of donations, plus our prize bank, every player (except me) took home at least one prize.